๐ฅ Survival Basics โ Furnace, Heating, Survivors & Gathering โ
Before you fight, you survive. Master the survival systems that keep your city running.
The Survival Loop โ
Gather Resources โ Process & Store โ Heat Your City โ Feed Survivors โ Upgrade โ RepeatIf any link in this chain breaks, your progress stops. Here's how to keep it running.
Furnace & Heating โ
How Heating Works โ
| Detail | Info |
|---|---|
| Furnace Level | Determines max heat output |
| Fuel | Wood, coal, oil (upgrade as you progress) |
| Heat Radius | Higher furnace level = larger heated area |
| Cold Penalty | Buildings outside heat radius operate at reduced efficiency |
Furnace Priority โ
| Priority | Action | Why |
|---|---|---|
| 1 | Keep furnace running 24/7 | Cold = production penalties |
| 2 | Upgrade furnace before HQ | More heat = more buildings at full efficiency |
| 3 | Stockpile fuel | Running out of fuel = city shuts down |
โ ๏ธ The #1 New Player Mistake
Letting the furnace run out of fuel. Production drops, survivors get sick, everything grinds to a halt. Always have 24h+ of fuel stockpiled.Survivors & Assignments โ
Survivor Types โ
| Type | Best Assignment | Priority |
|---|---|---|
| Workers | Production buildings | ๐ฅ Highest |
| Technicians | Research Center | ๐ฅ |
| Medics | Hospital | ๐ฅ |
| Guards | Wall / Defense | 4 |
Survivor Management Tips โ
| Tip | Why |
|---|---|
| Assign highest-level survivors to furnace and production | More output per fuel |
| Keep 2-3 spare survivors for new buildings | Don't scramble when you upgrade |
| Check assignments after every HQ upgrade | New buildings need workers |
| Sick survivors produce nothing | Keep hospital staffed and furnace running |
Resource Gathering โ
Gathering Priority โ
| Resource | Priority | Used For |
|---|---|---|
| Wood | ๐ฅ 1 | Construction, furnace fuel |
| Coal | ๐ฅ 2 | Furnace fuel (mid-late game) |
| Iron | ๐ฅ 3 | Gear, advanced construction |
| Food | 4 | Survivor consumption |
Gathering Strategy โ
Morning: Send all marches gathering (4-hour timers)
Check at lunch: Recall and resend
Before bed: Set 8-hour gathering timers
Never let marches sit idle.| Gathering Tip | Detail |
|---|---|
| Use march speedups on gathering days | Double efficiency on Arms Race Saturday |
| Gather one tile level above your city | Higher level = more resources per hour |
| Don't gather food unless necessary | Food consumption while gathering often cancels the gain |
Daily Survival Routine โ
| Time | Action |
|---|---|
| Login | Check furnace fuel (refill if < 12h) |
| Morning | Send all marches gathering |
| Mid-day | Collect production, reassign survivors if needed |
| Evening | Send long gathering missions for overnight |
| Before bed | Double-check furnace fuel |
| Always | Keep construction + research queues running |
Production Buildings Priority โ
| Building | Priority | Why |
|---|---|---|
| Furnace | ๐ด Critical | Everything depends on heat |
| Sawmill | ๐ก High | Wood is always needed |
| Coal Mine | ๐ก High | Furnace fuel mid-late game |
| Iron Mine | ๐ข Medium | Gear and construction |
| Farm | ๐ข Low | Food is rarely the bottleneck |
๐ก Production vs Gathering
Gathering from world map tiles is 2-3ร more efficient than passive production buildings. Use production as supplement, not primary income. Survival first. Combat second. A frozen city with sick survivors can't fight anyone.